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  1. nothing to see here

    MurrMurr vs El Garbanzo (Ref: Negrek)

    Start off with Disable; if that hits, it should be able to keep him from using Earth Power again for a while. If he Protects on the first round, use Amnesia instead. After that, head back up the hill toward the road. If he follows you up there, smack him back down with a Power Whip...
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    MurrMurr vs El Garbanzo (Ref: Negrek)

    Start by hopping a little way up the hill and hitting him with a Body Slam. After that, try a Stomp, unless you got burned by that Flamethrower--if so, use Refresh instead. After that, either Protect (if you used Stomp already) or Stomp (if you used Refresh.) Body Slam ~ Stomp/Refresh ~...
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    MurrMurr vs El Garbanzo (Ref: Negrek)

    Hmm... well, since you're on the side of a hill, you might as well take advantage of it. Start out with another Defense Curl, then Rollout downhill from there. If you hit him or one of the clones, continue with Rollout. If you miss, try an Earthquake instead. Defense Curl ~ Rollout ~...
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    MurrMurr vs El Garbanzo (Ref: Negrek)

    Okay... since there's no way to tell which one's real without hitting them with something, I guess the best way to figure it out would be to hit all of 'em at once. An Icy Wind should work pretty well for that. (Platinum tutor moves are legal now, right?) Next, try and smack him with a Body...
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    MurrMurr vs El Garbanzo (Ref: Negrek)

    Dragon Rush+Brick Break sounds pretty nasty, so go with Protect first to keep that from happening. Then get in there and grab 'em with Wring Out; that should work pretty well on the first turn. Finally, get ready for the next round with a Defense Curl. No point in attacking again if he's just...
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    MurrMurr vs El Garbanzo (Ref: Negrek)

    (...my weird luck strikes again. Finally got a ref... on the exact same day that I stopped regularly checking the forums for it. XD) Okay... I guess I'll be going with Alberto first.
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